Wiki

Character Systems

Characters are composed of interacting systems: traits, needs, skills, relationships, activities, and memory.

Last updated: 2026-02-27

Key Mechanics

  • Traits include CK3-inspired personality and talent families with conflicts.
  • Needs drive current activity and emotional pressure.
  • Relationships hold closeness, trust, opinion, and memory tags.
  • Ambient output surfaces activity, social beat, thought, and surroundings.

What You Control

  • Read and react to profile/journal signals before intervention.
  • Use blessings in moments where stress, conflict, or opportunity peaks.

What Remains Autonomous

  • Activities are selected from need pressure and local context.
  • Opinion and relationship drift happen from events and yearly decay/reinforcement.

Deep Dive

Player legibility is a first-class constraint: trait and stat drift should feel causally connected.

The profile and journal are intended to explain why a character became who they are.