Character Systems
Characters are composed of interacting systems: traits, needs, skills, relationships, activities, and memory.
Last updated: 2026-02-27
Key Mechanics
- Traits include CK3-inspired personality and talent families with conflicts.
- Needs drive current activity and emotional pressure.
- Relationships hold closeness, trust, opinion, and memory tags.
- Ambient output surfaces activity, social beat, thought, and surroundings.
What You Control
- Read and react to profile/journal signals before intervention.
- Use blessings in moments where stress, conflict, or opportunity peaks.
What Remains Autonomous
- Activities are selected from need pressure and local context.
- Opinion and relationship drift happen from events and yearly decay/reinforcement.
Deep Dive
Player legibility is a first-class constraint: trait and stat drift should feel causally connected.
The profile and journal are intended to explain why a character became who they are.