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Time and Simulation Rules

Simulation advances in deterministic ticks. The same seed and choices produce the same world evolution.

Last updated: 2026-02-27

Key Mechanics

  • One tick represents one in-world day.
  • Auto-time defaults to 1 day per 30 seconds.
  • Yearly lifecycle checks run every 365 ticks.
  • Pending choice states halt further progression.

What You Control

  • Set auto-time on/off and speed.
  • Run manual increments (+1 day, +1 month, +1 year).
  • Use catch-up for elapsed real-time progress.

What Remains Autonomous

  • Needs, activity, ambient thought, profession, education, and faith cycles update automatically.
  • If simulation is not paused, catch-up can summarize elapsed progress from last session.

Deep Dive

Determinism is enforced server-side for debugging and balancing.

Rate and budget controls gate narrative/model overlays without breaking core simulation.

If paused, offline progression is intentionally suspended until resumed.