Core Loop
The game loop is a witness-intervene-resume cycle rather than constant command execution.
Last updated: 2026-02-27
Key Mechanics
- Simulation runs until a major decision point appears.
- A witnessed moment pauses simulation and asks for a choice.
- Choice outcomes mutate stats, skills, relationships, faith, and future hooks.
- Simulation resumes and compounds consequences over time.
What You Control
- Choose decisions explicitly or allow auto-witness timing.
- Spend BP/Devotion to shape key outcomes.
- Pause or resume time based on strategic pressure.
What Remains Autonomous
- Characters continue daily routines and social dynamics without player prompts.
- Emergent chains are generated from profession hooks and recent memory context.
Deep Dive
The core emotional target is stewardship under uncertainty.
Deaths are transitions, not fail states. The loop is designed to preserve continuity through heir selection.
Guardian power grows over time, but intervention remains intentionally constrained.